Identify the region and starting layout
Work through later Mirror Isles rooms and check the described starting positions before using a numbered route. The entry labels below follow the cited walkthrough’s grouping. Use the visible heroes, objects, and route description to match your current screen; these labels are not universal in-game IDs.
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5 guide entries · Mirror Isles: Part 3Puzzles 17 and 19–22 in Game Rant numbering. Puzzle 18 is excluded because the source does not give a complete reproducible layout in text.Full library: 82 guide entries across 10 regions. Partial coverage of a game with 1,000+ puzzles. Progress below measures this library only.
Updated 2026-10-13
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Puzzle 17
Activate both marked goal circles in the southern room.
- Character cloning
- Mirror transfer
- Edge spacing
- Rock platforms
Match this layout: The right-hand puzzle off the southern pier has two facing mirrors, one stone, and two goals.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
Both Traders need to reach the southeast island before the bridge stone moves north.
Hint 2
Discard the left-facing mirror after cloning, then use the right-facing mirror for transfers.
Show full solution
- Move the right-facing mirror west once. Move the left-facing mirror south, east twice, then north. Move the right-facing mirror west once and south once. Stand between them and reflect to clone.
The arrangement creates the pair of Traders.
- Push the left-facing mirror into water. Move the right-facing mirror north once and east twice. From its column’s lowest tile, reflect one Trader southeast and move him to the island’s bottom. Transfer the second and keep him in its upper half.
The Traders now have distinct pushing sides on the same island.
- Use the upper Trader to push the stone west once, then the lower Trader to push it north into water. Cross to the north island.
The two positions cooperate to make the bridge.
- Hold one Trader against the top edge and move east to create two empty tiles between the pair. Move south to remove their vertical offset, then move onto both circles.
The final spacing matches the simultaneous goals.
If the sequence stops working
- Sending only one Trader southeast leaves no way to perform both stone pushes.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Puzzle 19
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Extended reflection
Match this layout: Return north from the southern rooms through the snowy hub into the subregion with one puzzle.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
The second mirror extends the first mirror’s useful range.
Hint 2
The first mirror starts in the starting island’s northeast corner.
Show full solution
- Move the starting mirror east once and north three tiles to the island’s northeast corner. Reflect onto the northern island.
This reaches the second mirror.
- Place the second mirror facing the first, then move it north once, west once, south twice, and west twice.
The mirror pair extends the transfer geometry.
- Reflect back south. Walk to the leftmost tile in the same row, reflect to the target island, and activate the circle.
The distant starting tile uses the extended range.
If the sequence stops working
- The two mirrors must face into the same transfer chain; independently usable reflections do not provide the extended landing.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Puzzle 20
Activate the marked goal circle in this Mirror Isles room.
- One-way mirrors
- Extended reflection
- Rock platforms
Match this layout: One real mirror, two wooden-frame reflection extenders, and stones blocking their transport routes.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
Wooden frames extend a real reflection; they do not teleport the Trader on their own.
Hint 2
The final arrangement puts one wooden mirror east of the real mirror and the other below that extender.
Show full solution
- Move the real mirror north four tiles and west four tiles to the island’s leftmost tile. Reflect onto the tiny southern island and push its stone north once into water.
The stone opens the route for the first wooden mirror.
- Move the first wooden mirror east four tiles and north six tiles into the real mirror’s row. Return to its original position and reflect to the upper island’s wooden mirror.
The first extender opens access to the second.
- Get north of the upper stone and push it south into water. Move the second wooden mirror east, then south onto the main island.
The second transport route is now clear.
- Keep the real mirror in place. Put the upper-island wooden mirror immediately east of it, and the other wooden mirror immediately south of that extender.
This completes the three-part extended reflection.
- Return to the tiny southern island and reflect to the goal island.
The extender chain now reaches the target.
If the sequence stops working
- A wooden mirror without a real reflection cannot perform the first crossing.
- The source describes the final target with conflicting compass wording; match the yellow-circle island rather than assuming east or west.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Puzzle 21
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
Match this layout: Two mirrors lie west of a central island and a separate goal island.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
The central island supplies two different launch rows.
Hint 2
Raise the top mirror three tiles and the bottom mirror one tile on the western island.
Show full solution
- Reflect onto the central island. Stand at its west edge on the second row from the bottom and reflect west.
This tile is close enough to the lower mirror to reach its island.
- Push the upper mirror north three tiles and the lower mirror north once. Use the upper mirror’s row to reflect back to the center.
The new upper line reaches the final starting row.
- Stand at the central island’s northeast edge in the upper mirror’s row. Reflect onto the target and activate the circle.
The eastern start gives the goal landing.
If the sequence stops working
- The initial western transfer uses the second row from the bottom, rather than the bottom row.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Puzzle 22
Activate the marked goal circle in this Mirror Isles room.
- Extended reflection
- Mirror transfer
- Rock platforms
Match this layout: An upper-facing and a lower-facing mirror sit above a southern island with a pink stone.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
Object and character transfers need slightly different mirror positions.
Hint 2
After reflecting the stone, shift the lower-facing mirror one more tile west.
Show full solution
- Move the lower-facing mirror south once and the upper-facing mirror south four tiles so they sit next to each other. Use the chain to reflect to the southern island.
This opens access to the pink stone.
- Move the pink stone north twice, then reflect back north.
The stone now occupies its transfer line.
- Move the upper-facing mirror south once, the lower-facing mirror west twice, and the upper-facing mirror west once. Reflect the pink stone into water along the target island’s northern edge.
The object reflection makes the final standing tile.
- Move the lower-facing mirror west once more. Stand at the top of the current island and use the upper-facing mirror to reflect onto the pink stone.
The last adjustment changes the chain from the stone’s landing to the Trader’s landing.
If the sequence stops working
- Using the stone-transfer arrangement without the final one-tile westward adjustment gives the wrong Trader destination.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Read one clue before opening the full route
Each covered entry has a starting-layout description and a separate hint ladder. Open the first clue and test that idea in the game. The full solution stays collapsed until you choose to reveal it, and important actions include their purpose. If your arrangement no longer matches, undo the changed move before applying another step.
The hint finder can search across regions when you remember an object or mechanic but not the room name. Return to the walkthrough directory for another world or combined area.
Record your own progress
Choose Stuck to set this entry aside or Solved after completing it in the game. Bookmark a useful room independently of its status. The same notes appear in your completion tracker, where you can export a backup before changing browsers. The displayed total refers to covered guide entries rather than every puzzle in this region or the entire game.
Sources and scope
Every entry links to its reference beneath its hints. Directions were reviewed against those published routes; the author does not claim an in-game test. Screen boundaries, timing, and prior object transfers can affect a route, so read the identification and failure notes before following a sequence.