Use the visible characters and objects to choose a mechanic, then match the starting layout in the database below. This reference covers the four foundations and the combined areas documented on this site. It is a reference to puzzle rules, not an RPG equipment-build list.
Four foundations at a glance
| World | Inspect first | Relevant guide |
|---|---|---|
| The Hearty Heroes of Hauling | Which hero can push, pull or swap; whether that action preserves access for the other heroes | Screen 1 and Screen 2 |
| The Mirror Isles | The position before reflection, the mirror geometry and the landing tile | Mirror Isles room finder |
| Skipping Stones to Lonely Homes | The water route, the stone's destination and the next accessible standing tile | Level 1 and treasure routes |
| Vault of the Beamcasters | The beam color, connected device and action currently available | Level 1 gem and rod phases |
The Crossroads lets you explore the initial directions in your own order. Later combined rooms reuse these rules together. An object shared by two worlds does not give those rooms a common numbering system.
Mirrors, copies and extended reflections
For a mirror transfer, check the subject's current square and its reflected destination separately. Moving the mirror and moving the subject are different changes to that relationship. After a crossing, preserve access to the side needed for the next move.
Character copies add more than one relevant position to that inspection. The documented Part 2 and Part 3 rooms introduce copies, spacing and extended reflections in different arrangements. Read the entry's identification text before applying a route: clone movement and mirror swaps have their own guides.
Heroes, stones and shared access
Use hero movement to distinguish the push, pull and swap actions. In a multi-hero room, clearing a path for one character can remove the position another character needs. Inspect every controlled hero after changing an object.
Stone puzzles can involve rock platforms, lily-pad currents, loops, treasure detours or objects carried between screens. These are distinct mechanics in the filter below. Select the mechanic visible on your board; a treasure route is listed as a guide entry and is not presented as a separate numbered puzzle.
For mixed mirror and water rooms, start at Mirrors and Stones. Rooms involving heroes as well as water have a separate Heroes and Water guide.
Colored beams and devices
The Level 1 entries distinguish yellow-beam destruction, teal-beam pushing, red-barrier removal, green-wall travel and orange teleporting. They also document gem holders and manual pushing with the rod. Treat these as actions in the cited Level 1 route, rather than a claim that every later device has the same behavior.
The four Level 1 entries are linked route phases. Read the beginning of the relevant phase to confirm which gems and devices are already available. Starting halfway through a phase without its earlier setup may make an otherwise correct instruction unusable.
Search the documented mechanics
Choose a mechanic to find matching guide entries across the 10 covered regions. Search by world, room label or visible object as well. The 82 entries include screens, phases, crossings and treasure routes; they do not represent all of the game's 1,000-plus puzzles.
82 guide entries · 10 regionsPartial coverage of a game with 1,000+ puzzles. Progress below measures this library only.
Updated 2026-10-13
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Stage 1
Reach the room’s marked exit in this combined Mirrors and Stones stage.
- Mirror transfer
- Skipping stones
- Timed lily pads
Stage 2
Reach the room’s marked exit in this combined Mirrors and Stones stage.
- Mirror transfer
- Rock platforms
- Timed lily pads
Stage 3
Reach the room’s marked exit in this combined Mirrors and Stones stage.
- Mirror transfer
- Skipping stones
- Timed lily pads
Stage 4
Reach the room’s marked exit in this combined Mirrors and Stones stage.
- Mirror transfer
- Skipping stones
- Timed interception
Stamp Stage
Reach the room’s marked exit in this combined Mirrors and Stones stage.
- Mirror transfer
- Skipping stones
- Timed lily pads
Stage 1
Reach the room’s marked exit in this combined Mirrors and Stones stage.
- Mirror transfer
- Skipping stones
- Two heroes
- Timed lily pads
Stage 2
Reach the room’s marked exit in this combined Mirrors and Stones stage.
- Mirror transfer
- Skipping stones
- Timed interception
Stage 3
Reach the room’s marked exit in this combined Mirrors and Stones stage.
- Mirror transfer
- Rock platforms
- Two heroes
Stage 4
Reach the room’s marked exit in this combined Mirrors and Stones stage.
- Mirror transfer
- Skipping stones
- Two heroes
Stage 5
Reach the room’s marked exit in this combined Mirrors and Stones stage.
- Mirror transfer
- Skipping stones
- Two heroes
Stamp Stage
Reach the room’s marked exit in this combined Mirrors and Stones stage.
- Mirror transfer
- Skipping stones
- Two heroes
Gold Stage (Stamp)
Reach the marked exits in the Gold room.
- Mirror transfer
- Wizard swaps
- Monster collision
- Two heroes
Stage 1
Reach the marked exit in this Heroes and Water room.
- Rock pushing
- Colored buttons
Stage 2
Reach the marked exit in this Heroes and Water room.
- Rock pushing
- Rock platforms
Screen 1
Reach the first checkpoint and collect the map.
- Skipping stones
- Lily-pad currents
Screen 2
Reach this screen’s checkpoints and continue through Level 1.
- Skipping stones
- Timed lily pads
Screen 3
Reach this screen’s checkpoints and continue through Level 1.
- Skipping stones
- Lily-pad currents
- Cross-screen objects
Screen 4
Reach this screen’s checkpoints and continue through Level 1.
- Skipping stones
- Lily-pad currents
- Rock platforms
Screen 5
Reach this screen’s checkpoints and continue through Level 1.
- Skipping stones
- Rock platforms
- Cross-screen objects
Screen 6
Reach this screen’s checkpoints and continue through Level 1.
- Skipping stones
- Rock platforms
- Lily-pad currents
Treasure 1
Collect the marked treasure on the Level 1 detour.
- Rock platforms
- Treasure route
- Cross-screen objects
Screen 7
Reach this screen’s checkpoints and continue through Level 1.
- Timed lily pads
- Skipping stones
- Cross-screen objects
Screen 8
Reach this screen’s checkpoints and continue through Level 1.
- Timed lily pads
- Rock platforms
- Lily-pad currents
Screen 9
Reach this screen’s checkpoints and continue through Level 1.
- Timed lily pads
- Skipping stones
- Lily-pad currents
Screen 10
Continue the Level 1 loop and reach the ruin on the return visit.
- Timed lily pads
- Lily-pad currents
- Loop route
Screen 11
Reach this screen’s checkpoints and continue through Level 1.
- Current diversion
- Skipping stones
- Lily-pad currents
Treasure 2
Collect the marked treasure on the Level 1 detour.
- Treasure route
- Timed lily pads
- Rock platforms
Screen 12
Reach this screen’s checkpoints and continue through Level 1.
- Current diversion
- Lily-pad currents
- Rock platforms
Screen 13
Reach this screen’s checkpoints and continue through Level 1.
- Current diversion
- Rock platforms
- Lily-pad currents
Puzzle 1
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
Puzzle 2
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Mirror pushing
Puzzle 3
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
- Mirror pushing
Puzzle 4
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
Hub Crossing 1
Reach the eastern hub island and the next two puzzle entrances.
- Overworld crossing
- Mirror transfer
Puzzle 5
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
- Mirror pushing
Puzzle 6
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
- Mirror pushing
Hub Crossing 2
Reach the southern puzzle entrances and the hub map.
- Overworld crossing
- Undo
- Mirror transfer
Puzzle 7
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
Puzzle 8
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
- Mirror pushing
Hub Crossing 3
Reach the next Mirror Isles subregion.
- Overworld crossing
- Mirror transfer
- Rock platforms
Puzzle 9
Activate both marked goal circles simultaneously.
- Character cloning
- Mirror transfer
- Edge spacing
Puzzle 10
Activate all three marked goal circles simultaneously.
- Character cloning
- Mirror transfer
- Edge spacing
Puzzle 11
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
- Mirror pushing
Puzzle 12
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
Puzzle 13
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
Hub Crossing 2
Reach the remaining three puzzle entrances in this subregion.
- Overworld crossing
- Mirror transfer
- Rock platforms
Puzzle 14
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
Puzzle 15
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
- Mirror pushing
Puzzle 16
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
- Mirror pushing
Hub Crossing 3
Explore the onward southern, northern, or eastern hub branch.
- Overworld crossing
- Undo
- Mirror transfer
Puzzle 17
Activate both marked goal circles in the southern room.
- Character cloning
- Mirror transfer
- Edge spacing
- Rock platforms
Puzzle 19
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Extended reflection
Puzzle 20
Activate the marked goal circle in this Mirror Isles room.
- One-way mirrors
- Extended reflection
- Rock platforms
Puzzle 21
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
Puzzle 22
Activate the marked goal circle in this Mirror Isles room.
- Extended reflection
- Mirror transfer
- Rock platforms
Middle Series — Puzzle 1
Reach the teleporter with the red pushing hero.
- Hero pushing
Middle Series — Puzzle 2
Reach the teleporter with the red pushing hero.
- Hero pushing
Middle Series — Puzzle 3
Reach the teleporter with the red pushing hero.
- Hero pushing
- Colored buttons
Middle Series — Puzzle 4
Reach the teleporter with the red pushing hero.
- Hero pushing
- Colored buttons
Right Series — Puzzle 1
Reach the teleporter with the green pulling hero.
- Hero pulling
Right Series — Puzzle 2
Reach the teleporter with the green pulling hero.
- Hero pulling
- Colored buttons
Right Series — Puzzle 3
Reach the teleporter with the green pulling hero.
- Hero pulling
- Colored buttons
Right Series — Puzzle 4
Reach the teleporter with the green pulling hero.
- Hero pulling
- Colored buttons
Left Series — Puzzle 1
Reach the teleporter with the purple swapping hero.
- Wizard swaps
Left Series — Puzzle 2
Reach the teleporter with the purple swapping hero.
- Wizard swaps
- Colored buttons
Left Series — Puzzle 3
Reach the teleporter with the purple swapping hero.
- Wizard swaps
- Colored buttons
Left Series — Puzzle 4
Reach the teleporter with the purple swapping hero.
- Wizard swaps
- Colored buttons
Bottom Series — Puzzle 1
Move the room’s heroes onto their teleporters.
- Wizard swaps
- Two heroes
- Colored buttons
Bottom Series — Puzzle 2
Move the room’s heroes onto their teleporters.
- Hero pushing
- Hero pulling
- Two heroes
- Colored buttons
Bottom Series — Puzzle 3
Move the room’s heroes onto their teleporters.
- Hero pulling
- Wizard swaps
- Two heroes
- Colored buttons
Bottom Series — Puzzle 4
Move the room’s heroes onto their teleporters.
- Wizard swaps
- Two heroes
- Colored buttons
Bottom-right Single
Move all three heroes onto their teleporters.
- Wizard swaps
- Hero pushing
- Hero pulling
- Barrier destruction
Overworld — Top-right Entrance
Reach the upper-right puzzle entrance on Screen 2.
- Overworld crossing
- Hero pushing
- Hero pulling
- Wizard swaps
Top-right Single
Move all three heroes onto their teleporters.
- Hero pushing
- Hero pulling
- Wizard swaps
- Colored buttons
Left Series — Puzzle 1
Move the room’s heroes onto their teleporters.
- Wizard swaps
- Hero pushing
- Three heroes
- Colored buttons
Left Series — Puzzle 2
Move the room’s heroes onto their teleporters.
- Hero pulling
- Wizard swaps
- Three heroes
Left Series — Puzzle 3
Move the room’s heroes onto their teleporters.
- Hero pushing
- Hero pulling
- Wizard swaps
- Three heroes
- Colored buttons
Phase 1 — Upstairs
Collect the first twelve upstairs gems and reach the downstairs entrance.
- Yellow beam destruction
- Teal beam pushing
- Red barrier removal
- Green wall travel
- Orange teleporting
- Gem holders
Phase 2 — Downstairs
Collect the rod of alabaster and five new downstairs gems.
- Rod manual pushing
- Restricted turning
- Teal beam pushing
- Moving devices
- Gem holders
- Green wall travel
Phase 3 — Upstairs Return
Collect the three remaining upstairs gems.
- Rod manual pushing
- Moving devices
- Green wall travel
- Red barrier removal
- Gem holders
Phase 4 — Downstairs Finish
Complete the Level 1 objective with twenty gems.
- Gem holders
- Level completion
Overworld — North Exit
Reach the next northern screen after the Screen 2 left series.
- Overworld crossing
- Crystal pushing
- Colored buttons
Sources, verification and update scope
This reference summarizes the site’s cited walkthrough entries. Open an entry in its regional guide to read its source links and layout limits. The official Steam game description establishes the four foundations and their combinations; it does not validate every move sequence on this site.
Use progressive hints for a smaller clue and the local completion tracker to keep a revisit list. Routes were checked against published references, not represented as personal in-game tests. A game update, another starting state or a different stage label can change which entry applies.