Identify the region and starting layout
Continue the eastern sequence with the specific reflection and object-transfer arrangements described for these rooms. The entry labels below follow the cited walkthrough’s grouping. Use the visible heroes, objects, and route description to match your current screen; these labels are not universal in-game IDs.
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10 guide entries · Mirror Isles: Part 2Puzzles 9–16, the bridge hub, and the onward hub routes. Introduces clones and movable pink stones; the underspecified snowy hub approach is excluded.Full library: 82 guide entries across 10 regions. Partial coverage of a game with 1,000+ puzzles. Progress below measures this library only.
Updated 2026-10-13
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Puzzle 9
Activate both marked goal circles simultaneously.
- Character cloning
- Mirror transfer
- Edge spacing
Match this layout: Two mirrors and two yellow circles on separate southern islands; this is the first clone room.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
Both yellow circles need occupants at the same time.
Hint 2
After cloning, move the right mirror north to remove the double reflection before sending the original Trader southwest.
Show full solution
- Move the right mirror north once and east once. Move the left mirror west once, south once, then west three tiles. Stand east of the left mirror and reflect.
The double reflection creates a clone on the southeast island while retaining the original.
- Push the right mirror north once. Stand in the left mirror’s row and reflect the original Trader southwest.
Removing the mirror-in-mirror effect turns this into a transfer rather than another clone.
- Bring the left Trader to the top edge tile. Use moves west, north, or east that this edge blocks for him to adjust the right Trader.
Blocked movement lets the two Traders acquire the required relative spacing.
- Move both Traders onto their yellow circles together.
The goals must be occupied simultaneously.
If the sequence stops working
- Creating another clone instead of removing the double reflection produces the wrong character arrangement.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Puzzle 10
Activate all three marked goal circles simultaneously.
- Character cloning
- Mirror transfer
- Edge spacing
Match this layout: Two mirrors, three required goal occupants, and a southern target island.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
Create both clones before removing the mirror-in-mirror effect.
Hint 2
The final Traders share one row with one empty tile between neighbors.
Show full solution
- Leave the right mirror in place and push the left mirror south twice. Stand one tile from the right mirror and reflect to create the first southern clone.
The mirror-in-mirror arrangement retains the original Trader.
- Use island edges to remove the two Traders’ horizontal offset. Return the original to the same tile one away from the right mirror and reflect again.
This creates the second southern clone from the same starting line.
- Push the left mirror into water. Use the right mirror to transfer the original Trader to the southern island.
Removing the cloning mirror lets the last Trader join the other two.
- Use blocked edge moves to put all three Traders in one row, with one empty tile between adjacent Traders. Move them onto their circles together.
The spacing matches the three simultaneous goals.
If the sequence stops working
- Discarding the left mirror after only one clone leaves too few Traders.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Puzzle 11
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
- Mirror pushing
Match this layout: A yellow southern stone, a western mirror, and a pink stone on the northern island.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
The northern pink stone can be reflected before you cross back.
Hint 2
The final mirror belongs in the first yellow bridge’s column on the central island.
Show full solution
- Move the southern stone east once and push it north into water. Cross to the center and reflect west. Push the mirror north six tiles and reflect onto the northern island.
The first bridge and mirror line give access to the pink stone.
- Move the pink stone south once and reflect it west. Stand one tile closer to the mirror and reflect yourself west.
Both object and character reach the bridge-building island.
- Move the pink stone north once, then east into water. Push the mirror over the bridge onto the center, aligned with the original yellow bridge.
The reflected stone opens a transport route for the mirror.
- Go south along that column, reflect to the eastern island, and finish on the goal.
The relocated mirror supplies the final transfer.
If the sequence stops working
- The character and pink stone use different starting distances for their westward reflections.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Puzzle 12
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
Match this layout: One mirror and a yellow stone sit among eastern, southwestern, and northern islands; the marked goal is green.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
Transfer the stone before transferring yourself beside it.
Hint 2
The mirror goes north two and west one first, then south two for the southwest transfer.
Show full solution
- Reflect to the eastern island. Move the mirror north twice and west once, then reflect the yellow stone to the upper side.
This changes the stone’s accessible position.
- Push the stone north once. Move the mirror south twice and reflect the stone southwest, then reflect yourself beside it.
The new line delivers both to the bridge’s starting island.
- Move the stone west once and push it north into water. Cross the bridge and activate the green circle.
The southwest stone now connects the northern target.
If the sequence stops working
- The stone’s one-tile northward adjustment is needed before the second transfer.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Puzzle 13
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
Match this layout: One immovable dark stone, one movable pink stone, and a mirror share the room.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
The dark stone is fixed; use it as a constraint.
Hint 2
Move the mirror east until it meets the pink stone before the second reflection.
Show full solution
- Move the mirror north once. Move the pink stone south once and east twice; reflect it and push it east three tiles.
The first transfer opens a new mirror stop position.
- Push the mirror east until it meets the stone, then reflect the stone again onto the middle row.
The second reflection places it in the bridge line.
- Get west of the stone and push it east into the water. Cross and activate the yellow circle.
This supplies the final bridge to the target.
If the sequence stops working
- Trying to move the dark stone does not advance this room.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Hub Crossing 2
Reach the remaining three puzzle entrances in this subregion.
- Overworld crossing
- Mirror transfer
- Rock platforms
Match this layout: The Part 2 overworld after Puzzle 13; a new pink stone appears near a mirror and clay tiles.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
Keep the stone on the rightmost dry tile before its first transfer.
Show full solution
- Move the pink stone west, south, east, south, then east to the rightmost land tile. Stop before water.
The dry tile is the required first reflection start.
- Reflect the stone. Stand on the clay tile above its former position and reflect yourself beside the stone.
This gains access to its new pushing side.
- Move the stone west once and reflect it into water.
The reflected stone forms the bridge to the remaining puzzle entrances.
If the sequence stops working
- Dropping the stone into water before the first reflection changes the required landing.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Puzzle 14
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
Match this layout: One mirror and a purple movable stone sit among separated islands and a yellow goal.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
The final bridge is an object reflection, not a character crossing.
Show full solution
- Move the purple stone south, east, south twice, then east six tiles to the southern island’s rightmost tile.
The stone is now in the bridge’s reflection line.
- Move the mirror east twice, south once, then east once. Reflect the stone.
The reflected stone fills the gap between the islands.
- Cross the new bridge and activate the yellow circle.
The target is reachable by walking.
If the sequence stops working
- Reflecting before both the stone and mirror reach their specified positions gives the wrong water tile.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Puzzle 15
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
- Mirror pushing
Match this layout: Two pink stones and a mirror connect the starting and northern islands to a southern target.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
The first pink stone supports the mirror; the second supports the Trader.
Hint 2
The second stone goes south twice and west once before its reflection into water.
Show full solution
- Move the starting pink stone north once, west once, then north twice into water. Push the mirror onto that submerged stone.
The mirror’s new support reaches the northern island.
- Reflect north. Move the next pink stone south twice and west once, then reflect it into water beside the southern island.
The second stone becomes the finishing landing tile.
- Reflect yourself onto the second stone and activate the yellow circle.
The water landing reaches the target arrangement.
If the sequence stops working
- Leaving the mirror on the original island prevents the northern transfer.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Puzzle 16
Activate the marked goal circle in this Mirror Isles room.
- Mirror transfer
- Rock platforms
- Mirror pushing
Match this layout: Three stones surround a half-built bridge, with a final goal on the southern island.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
Each stone opens access for the next; their order matters.
Hint 2
The first stone completes the bridge’s right side; the second is transferred west.
Show full solution
- Move the mirror east once. Move the starting stone west once and south once. Move the mirror north, east, then north twice to the island’s top tile. Move the stone east twice and reflect it.
The first reflected stone completes the bridge’s right side.
- Reflect yourself onto that stone and reach the northern island. Push the left stone onto the water stone, then reflect it to the western island. Stand at the bridge’s midpoint and reflect yourself west.
The second transfer brings the next bridge stone to its working side.
- Move the western stone west once and push it north into water immediately left of the mirror. Reflect north again and push the remaining stone into the last water gap.
All bridge gaps are now filled.
- Reflect west, push the mirror east, and transport it across the bridge onto the northern island. Put it beside the bridge’s end.
The completed bridge now carries the mirror rather than just the Trader.
- Use that mirror position to reflect to the southern target and activate its yellow circle.
The final transfer reaches the goal island.
If the sequence stops working
- Moving the last stone first can remove access needed for the western transfer.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Hub Crossing 3
Explore the onward southern, northern, or eastern hub branch.
- Overworld crossing
- Undo
- Mirror transfer
Match this layout: The Part 2 hub after Puzzle 16; south is already accessible from the entry route.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
The southern branch needs no new stone; the other branches do.
Show full solution
- For the southern branch, return to the subregion’s entry and walk south.
That route leads to Part 3 without a new bridge.
- For north or east, undo until the pink stone is available again. To go north, reflect it onto the upper clay row and push it into water.
The recovered stone forms the northern bridge.
- Alternatively, move it to the west end of that clay row and reflect it onto the snowy area’s bottom row, then push it east once.
This forms the eastern bridge instead.
If the sequence stops working
- The north and east actions are alternative branches, not one combined move sequence.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Read one clue before opening the full route
Each covered entry has a starting-layout description and a separate hint ladder. Open the first clue and test that idea in the game. The full solution stays collapsed until you choose to reveal it, and important actions include their purpose. If your arrangement no longer matches, undo the changed move before applying another step.
The hint finder can search across regions when you remember an object or mechanic but not the room name. Return to the walkthrough directory for another world or combined area.
Record your own progress
Choose Stuck to set this entry aside or Solved after completing it in the game. Bookmark a useful room independently of its status. The same notes appear in your completion tracker, where you can export a backup before changing browsers. The displayed total refers to covered guide entries rather than every puzzle in this region or the entire game.
Sources and scope
Every entry links to its reference beneath its hints. Directions were reviewed against those published routes; the author does not claim an in-game test. Screen boundaries, timing, and prior object transfers can affect a route, so read the identification and failure notes before following a sequence.