Identify the region and starting layout
Coordinate heroes, water crossings, buttons, and the Gold Stamp route in this combined area. The entry labels below follow the cited walkthrough’s grouping. Use the visible heroes, objects, and route description to match your current screen; these labels are not universal in-game IDs.
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3 guide entries · Heroes and Water: Part 1The Gold Stamp room and two connected numbered rooms, following Hardcore Gamer. The Gold room also uses mirror and Wizard interactions.Full library: 82 guide entries across 10 regions. Partial coverage of a game with 1,000+ puzzles. Progress below measures this library only.
Updated 2026-10-13
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Gold Stage (Stamp)
Reach the marked exits in the Gold room.
- Mirror transfer
- Wizard swaps
- Monster collision
- Two heroes
Match this layout: A Gold Stamp room with Trader, Wizard, a movable stone, mirror, and three monsters.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
The monsters can remove each other if arranged around one reflected landing.
Hint 2
After clearing them, the Trader must sacrifice the mirror to water so the Wizard can swap into place.
Show full solution
- Move the Trader left and reflect the stone. Push the stone right, reflect out, move the mirror one tile right, and reflect the stone back.
This positions the stone for the southern route.
- Move the stone to make the path south, then push the mirror as far south as it can go.
The new mirror position reaches the small island and monster landing.
- Use the Wizard’s swaps to place a monster at the platform’s southeast corner. Move the Wizard to the position whose reflection reaches the small land tile; swap with that southeast monster and reflect the monster across.
The monster takes the position that the Wizard might otherwise use.
- Put the other two monsters on the two sides of that monster’s return reflection. Reflect the middle monster back between them.
The collision removes all three monsters.
- Have the Trader push the mirror into the water, then have the Wizard swap positions with the Trader.
The hero exchange lets the Trader reach his exit.
- Send the Trader to the exit. Move the Wizard to the island’s northeast corner and swap with the waiting rock.
Both heroes can reach their finishing positions.
If the sequence stops working
- Reflecting the Wizard directly onto the small land does not arrange the three-monster collision.
- Check the two side monsters before returning the middle monster.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Stage 1
Reach the marked exit in this Heroes and Water room.
- Rock pushing
- Colored buttons
Match this layout: The room reached after the Gold Stage has two rocks and blue and pink buttons.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
A button can help one route while blocking another.
Hint 2
Keep the pink button occupied and remove the top rock from blue at the end.
Show full solution
- Push the upper rock east, then north onto the blue button.
The blue button opens access to the other rock.
- Go west and push the second rock south onto the pink button.
The pink button prepares the finishing route.
- Return north and push the first rock off blue. Follow the newly opened right-hand path to the exit.
Releasing blue changes the barrier arrangement needed for the last crossing.
If the sequence stops working
- Leaving both buttons occupied does not open the final right-hand route.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Stage 2
Reach the marked exit in this Heroes and Water room.
- Rock pushing
- Rock platforms
Match this layout: Several rock pairs connect small islands; a north platform leads to the exit.
Open one clue at a time. The complete sequence stays inside the solution below.
Hint 1
Do not spend both rocks of a pair without retaining a pushing position.
Hint 2
Align the north rock with the next two, then shift that group west before sending rocks north and east.
Show full solution
- Push the first rock south to create the starting crossing. Push one rock from the next pair into the water; move its partner up or down into the same line and onto it.
The pair forms a bridge to the next platform.
- Push the rock on that platform one tile east into the water. Bring the northern rock south until it is level with the other two rocks.
The next three rocks must share the working row.
- Push the aligned rocks west until the back rock can be pushed north onto the northern platform, then east.
The first of the final bridge rocks reaches the north route.
- Move the other rock north and east by the same route to complete the exit bridge; cross to finish.
The second rock fills the remaining crossing.
If the sequence stops working
- Starting the final northward pushes before lining up and shifting the rocks west leaves no usable approach.
Sources and scope
These instructions cover the layout described above. A similar-looking board may need a different sequence.
Read one clue before opening the full route
Each covered entry has a starting-layout description and a separate hint ladder. Open the first clue and test that idea in the game. The full solution stays collapsed until you choose to reveal it, and important actions include their purpose. If your arrangement no longer matches, undo the changed move before applying another step.
The hint finder can search across regions when you remember an object or mechanic but not the room name. Return to the walkthrough directory for another world or combined area.
Record your own progress
Choose Stuck to set this entry aside or Solved after completing it in the game. Bookmark a useful room independently of its status. The same notes appear in your completion tracker, where you can export a backup before changing browsers. The displayed total refers to covered guide entries rather than every puzzle in this region or the entire game.
Sources and scope
Every entry links to its reference beneath its hints. Directions were reviewed against those published routes; the author does not claim an in-game test. Screen boundaries, timing, and prior object transfers can affect a route, so read the identification and failure notes before following a sequence.